<?xml version="1.0" encoding="UTF-8"?>
<ArticleSet>
  <Article>
    <Journal>
      <PublisherName>Maher Institute Inc</PublisherName>
      <JournalTitle>Iranian Journal of Neurodevelopmental Disorders</JournalTitle>
      <Issn>3115-848X</Issn>
      <Volume>3</Volume>
      <Issue></Issue>
      <PubDate PubStatus="epublish">
        <Year>2024</Year>
        <Month>03</Month>
        <Day>30</Day>
      </PubDate>
    </Journal>
    <ArticleTitle>The Effect of Gamified English Language Instruction on the Emotional Intelligence of First Grade Children</ArticleTitle>
    <VernacularTitle>The Effect of Gamified English Language Instruction on the Emotional Intelligence of First Grade Children</VernacularTitle>
    <FirstPage>81</FirstPage>
    <LastPage>90</LastPage>
    <ELocationID EIdType="doi">10.61838/kman.jndd.3.1.10</ELocationID>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName></FirstName>
        <LastName></LastName>
        <Affiliation></Affiliation>
      </Author>
      <Author>
        <FirstName></FirstName>
        <LastName></LastName>
        <Affiliation></Affiliation>
      </Author>
    </AuthorList>
    <PublicationType>Journal Article</PublicationType>
    <History>
      <PubDate PubStatus="received">
        <Year>2023</Year>
        <Month>12</Month>
        <Day>07</Day>
      </PubDate>
    </History>
    <Abstract>&lt;p&gt;&lt;strong&gt;Purpose: &lt;/strong&gt;This study aimed to investigate the effect of gamified English language instruction on the emotional intelligence of first-grade children.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Methods and Materials: &lt;/strong&gt;A quasi-experimental design with pretest-posttest and a control group was used. The study population included first-grade students from District 2 of Tehran during the 2024–2025 academic year. Using cluster random sampling, 30 children were selected and randomly assigned to either the experimental group (n = 15) or the control group (n = 15). The data collection tool was the standardized 31-item pictorial Emotional Intelligence Questionnaire for Children (CEIT-R), which was administered before and after the intervention. The experimental group received a 10-session gamified English language instruction program, incorporating educational tools such as songs, storytelling, puzzles, magnetic boards, crafts, and Montessori materials designed to engage learners through play-based methods. The control group received no intervention. Data were analyzed using SPSS-26, employing descriptive statistics, Kolmogorov–Smirnov test for normality, Levene’s test for homogeneity of variances, Box’s M test for covariance homogeneity, multivariate analysis of covariance (MANCOVA), and between-subjects effects tests.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Findings: &lt;/strong&gt;The results of MANCOVA showed a significant effect of the intervention on total emotional intelligence and its components, including self-awareness, social awareness, self-management, and relationship management (Pillai’s Trace = 0.97, F = 244.97, p &amp;lt; 0.01). Between-group comparisons in the posttest revealed significant differences in favor of the experimental group across all components: self-awareness (F = 189.83, p &amp;lt; 0.01, η² = 0.87), social awareness (F = 138.43, p &amp;lt; 0.01, η² = 0.83), self-management (F = 127.05, p &amp;lt; 0.01, η² = 0.82), relationship management (F = 443.03, p &amp;lt; 0.01, η² = 0.94), and total emotional intelligence (F = 855.11, p &amp;lt; 0.01, η² = 0.97).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Conclusion: &lt;/strong&gt;These findings suggest that integrating playful and interactive methods into early language education can be an effective strategy for supporting emotional development in young learners.&lt;/p&gt;</Abstract>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">English language instruction</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">standard emotional intelligence of children</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">gamification</Param>
      </Object>
    </ObjectList>
    <ArchiveCopySource DocType="pdf">https://www.maherpub.com/index.php/jndd/article/download/411/311</ArchiveCopySource>
  </Article>
</ArticleSet>
